Supports Rhino v4 Rhino users of all fields, from engineering and architecture to design and animation need a robust ray-tracing engine that enables them to bring their ideas to life quickly, easily, and cost-effectively. With V-Ray for Rhino, ASGVIS offers these visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. Developed with Chaos Group, V-Ray for Rhino works with Robert McNeel & Associates' Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today.
Image by Paul Fuchs
*True raytraced reflections and refractions.
*Glossy reflections and refractions.
*Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
*Area shadows (soft shadows). Includes box and sphere emitters.
*True HDRI support. Includes support of proper texture coordinate handling for both cubic and angular maps. Map your images directly without distortions or cropping.
*Fully multithreaded raytracing engine.
*Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
*Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
*Displacement.
*V-Ray Material Editor with Material Preview.
*V-Ray Sun and Sky.
*V-Ray Physical Camera.
*Depth-Of-Field camera effect.
*Distributed Rendering allowing a single image to be processed over up to 10 machines.
*Per Material GI, Background, Reflection, and Refraction.
*V-Ray Two-Sided Material for easy creation of thin translucency.
*Caustics.
*Animation Support for Bongo as well as Rhino's built in animation tools.
Image by Paul Fuchs
*True raytraced reflections and refractions.
*Glossy reflections and refractions.
*Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
*Area shadows (soft shadows). Includes box and sphere emitters.
*True HDRI support. Includes support of proper texture coordinate handling for both cubic and angular maps. Map your images directly without distortions or cropping.
*Fully multithreaded raytracing engine.
*Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
*Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
*Displacement.
*V-Ray Material Editor with Material Preview.
*V-Ray Sun and Sky.
*V-Ray Physical Camera.
*Depth-Of-Field camera effect.
*Distributed Rendering allowing a single image to be processed over up to 10 machines.
*Per Material GI, Background, Reflection, and Refraction.
*V-Ray Two-Sided Material for easy creation of thin translucency.
*Caustics.
*Animation Support for Bongo as well as Rhino's built in animation tools.
